RESEARCH BRIEF
What if a world could begin with a video?
Smartphone video to 3D reconstruction. Turn everyday mobile capture into immersive, explorable worlds.
This HARD Lab direction studies the problem as an end-to-end system rather than as a single model demo. Current related work provides useful building blocks and baselines [1] [2] [3] [4] [5]; the lab’s goal is to connect them into measurable, reproducible research artifacts.
Multi-view video understanding and scene reconstruction
Efficient representations of geometry and appearance
Interactive, browser-based exploration of reconstructed spaces
PROPOSED WORKFLOW
Build, measure, iterate.
Capture
Collect smartphone video from different viewpoints to observe the same space from multiple perspectives.
Reconstruct
Investigate methods for recovering camera motion, scene geometry, and appearance from the captured observations.
Explore
Package the resulting scene for responsive, interactive viewing in the browser.
STUDENT ENTRY POINTS
Ways to start contributing.
- Multi-view video understanding and scene reconstruction
- Efficient representations of geometry and appearance
- Interactive, browser-based exploration of reconstructed spaces
RELATED WORK / 2026-09-10
Selected papers & citations.
Five primary-source papers selected to frame this direction. Links point to the authors’ arXiv records; these are external works, not HARD Lab publications.
5 selected papers · newest first by initial submission
VGGT-Align: Bridging Local Reconstruction and Global Consistency for Long-Sequence 3D Reconstruction
Studies scale drift and global consistency when reconstructing long sequences in chunks, using geometric anchoring and test-time adaptation.
Why it matters here. A candidate comparison for long phone captures: test alignment drift rather than judging isolated, attractive frames.
The authors list ACM Multimedia 2026. Its November event is forthcoming as of this reading-list check; the link here cites the arXiv manuscript.
Full citation & BibTeX
Wei Zhang et al. (2026). VGGT-Align: Bridging Local Reconstruction and Global Consistency for Long-Sequence 3D Reconstruction. arXiv:2608.15260. https://doi.org/10.48550/arXiv.2608.15260
@misc{hardlab_vggt_align,
title = {{VGGT-Align: Bridging Local Reconstruction and Global Consistency for Long-Sequence 3D Reconstruction}},
author = {Wei Zhang and Yihang Wu and Songhua Li and Qi Wang},
year = {2026},
eprint = {2608.15260},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2608.15260},
url = {https://arxiv.org/abs/2608.15260},
note = {External related work; metadata checked 2026-09-10}
}HD-VGGT: High-Resolution Visual Geometry Transformer
Combines lower-resolution global geometry with higher-resolution refinement instead of applying the full transformer at every fine-scale location.
Why it matters here. Useful when small geometric details matter but GPU memory limits the number and resolution of input frames.
Full citation & BibTeX
Tianrun Chen et al. (2026). HD-VGGT: High-Resolution Visual Geometry Transformer. arXiv:2603.27222. https://doi.org/10.48550/arXiv.2603.27222
@misc{hardlab_hd_vggt,
title = {{HD-VGGT: High-Resolution Visual Geometry Transformer}},
author = {Tianrun Chen and Yuanqi Hu and Yidong Han and Hanjie Xu and Deyi Ji and Qi Zhu and Chunan Yu and Xin Zhang and Cheng Chen and Chaotao Ding and Ying Zang and Xuanfu Li and Jin Ma and Lanyun Zhu},
year = {2026},
eprint = {2603.27222},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2603.27222},
url = {https://arxiv.org/abs/2603.27222},
note = {External related work; metadata checked 2026-09-10}
}VGGT: Visual Geometry Grounded Transformer
Predicts camera parameters, depth, point maps, and point tracks from multiple images in a unified feed-forward model.
Why it matters here. A core geometry baseline for a phone-video-to-scene pipeline, before reconstruction cleanup and browser delivery.
CVPR 2025 is listed on the primary record.
Full citation & BibTeX
Jianyuan Wang et al. (2025). VGGT: Visual Geometry Grounded Transformer. arXiv:2503.11651. https://doi.org/10.48550/arXiv.2503.11651
@misc{hardlab_vggt,
title = {{VGGT: Visual Geometry Grounded Transformer}},
author = {Jianyuan Wang and Minghao Chen and Nikita Karaev and Andrea Vedaldi and Christian Rupprecht and David Novotny},
year = {2025},
eprint = {2503.11651},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2503.11651},
url = {https://arxiv.org/abs/2503.11651},
note = {External related work; metadata checked 2026-09-10}
}DUSt3R: Geometric 3D Vision Made Easy
Uses image-pair point maps and global alignment to recover scene geometry without requiring camera calibration as an input.
Why it matters here. Establishes the point-map reconstruction perspective and a useful comparison for difficult camera trajectories.
Full citation & BibTeX
Shuzhe Wang et al. (2023). DUSt3R: Geometric 3D Vision Made Easy. arXiv:2312.14132. https://doi.org/10.48550/arXiv.2312.14132
@misc{hardlab_dust3r,
title = {{DUSt3R: Geometric 3D Vision Made Easy}},
author = {Shuzhe Wang and Vincent Leroy and Yohann Cabon and Boris Chidlovskii and Jerome Revaud},
year = {2023},
eprint = {2312.14132},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2312.14132},
url = {https://arxiv.org/abs/2312.14132},
note = {External related work; metadata checked 2026-09-10}
}3D Gaussian Splatting for Real-Time Radiance Field Rendering
Represents a scene with optimized anisotropic 3D Gaussians and renders it with a visibility-aware splatting method.
Why it matters here. A rendering representation to evaluate after geometry estimation—not, by itself, a complete phone-video reconstruction system.
Full citation & BibTeX
Bernhard Kerbl et al. (2023). 3D Gaussian Splatting for Real-Time Radiance Field Rendering. arXiv:2308.04079. https://doi.org/10.48550/arXiv.2308.04079
@misc{hardlab_gaussian_splatting,
title = {{3D Gaussian Splatting for Real-Time Radiance Field Rendering}},
author = {Bernhard Kerbl and Georgios Kopanas and Thomas Leimkühler and George Drettakis},
year = {2023},
eprint = {2308.04079},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2308.04079},
url = {https://arxiv.org/abs/2308.04079},
note = {External related work; metadata checked 2026-09-10}
}No selected papers match this filter.