RESEARCH BRIEF
What if the world could keep building itself?
A self-expanding MMORPG where AI uses an AI-built game editor to create worlds, quests, NPCs, and systems.
This HARD Lab direction studies the problem as an end-to-end system rather than as a single model demo. Current related work provides useful building blocks and baselines [1] [2] [3] [4] [5]; the lab’s goal is to connect them into measurable, reproducible research artifacts.
AI-developed editing tools and autonomous content creation
Persistent world state, quests, and NPC behavior
Validation of generated content and connected game systems
PROPOSED WORKFLOW
Build, measure, iterate.
Create tools
Build an editor with explicit operations that an AI agent can inspect, invoke, and extend.
Grow worlds
Use the editor to generate new places, quests, characters, and interactions within the persistent world.
Validate
Check generated content for technical consistency and playability before integrating it into the shared world.
STUDENT ENTRY POINTS
Ways to start contributing.
- AI-developed editing tools and autonomous content creation
- Persistent world state, quests, and NPC behavior
- Validation of generated content and connected game systems
RELATED WORK / 2026-09-10
Selected papers & citations.
Five primary-source papers selected to frame this direction. Links point to the authors’ arXiv records; these are external works, not HARD Lab publications.
5 selected papers · newest first by initial submission
Harness-of-Harness: Multi-Day Autonomous Software Development with Continual Improvement
Studies prolonged autonomous software-development loops with continual improvement and a multi-day game-development example.
Why it matters here. Informs planning, tests, and revision history for an AI-operated editor. It does not establish an indefinitely expanding multiplayer world.
The arXiv record marks its DOI as pending registration at the time of this check; use the paper / abstract link as the primary entry point.
Full citation & BibTeX
Haoyang Yan et al. (2026). Harness-of-Harness: Multi-Day Autonomous Software Development with Continual Improvement. arXiv:2609.01481. https://doi.org/10.48550/arXiv.2609.01481
@misc{hardlab_harness,
title = {{Harness-of-Harness: Multi-Day Autonomous Software Development with Continual Improvement}},
author = {Haoyang Yan and Min-le Su and Hangfan Zhang and Zhanhao Li and Chen Zhang and Shao Zhang and Yang Chen and Lei Bai and Shuyue Hu},
year = {2026},
eprint = {2609.01481},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2609.01481},
url = {https://arxiv.org/abs/2609.01481},
note = {External related work; metadata checked 2026-09-10}
}GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?
Evaluates game-development agents across generation, repair, and optimization rather than code production alone.
Why it matters here. A useful template for testing whether an editor change preserves playability and actually improves the game.
Full citation & BibTeX
Kun Chen et al. (2026). GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?. arXiv:2608.21833. https://doi.org/10.48550/arXiv.2608.21833
@misc{hardlab_gamexpert,
title = {{GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?}},
author = {Kun Chen and Haorong Hong and Peizhong Gao and Jianfeng Lin and Tongxu Luo and Yuxuan Xie and Chenxu Liu and Jieling He and Zhongyuan Liu and Zeno Zeng},
year = {2026},
eprint = {2608.21833},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2608.21833},
url = {https://arxiv.org/abs/2608.21833},
note = {External related work; metadata checked 2026-09-10}
}GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
Uses a real game engine to examine end-to-end agent game construction and whether the resulting artifacts are playable.
Why it matters here. Motivates engine-level smoke tests, interaction replays, and artifact-based evaluation for every generated update.
Full citation & BibTeX
Tongxu Luo et al. (2026). GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?. arXiv:2606.17861. https://doi.org/10.48550/arXiv.2606.17861
@misc{hardlab_gamecraft,
title = {{GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?}},
author = {Tongxu Luo and Rongsheng Wang and Jiaxi Bi and Chenming Xu and Zhengyang Tang and Jianlong Chen and Juhao Liang and Ke Ji and Shuqi Guo and Yuhao Du and Fan Bu and Wenyu Du and Xiaotong Zhang and Kyle Li and Shaobo Wang and Linfeng Zhang and Yuxuan Liu and Xin Lai and Chenxin Li and Yiduo Guo and Zhexin Zhang and Xinyuan Wang and Tianyi Bai and Ziniu Li and Benyou Wang},
year = {2026},
eprint = {2606.17861},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2606.17861},
url = {https://arxiv.org/abs/2606.17861},
note = {External related work; metadata checked 2026-09-10}
}Voyager: An Open-Ended Embodied Agent with Large Language Models
Combines a curriculum, reusable executable skills, and environment feedback for an open-ended agent in Minecraft.
Why it matters here. A reference for durable skill libraries and iterative exploration; MMO persistence and multiplayer synchronization remain separate problems.
Full citation & BibTeX
Guanzhi Wang et al. (2023). Voyager: An Open-Ended Embodied Agent with Large Language Models. arXiv:2305.16291. https://doi.org/10.48550/arXiv.2305.16291
@misc{hardlab_voyager,
title = {{Voyager: An Open-Ended Embodied Agent with Large Language Models}},
author = {Guanzhi Wang and Yuqi Xie and Yunfan Jiang and Ajay Mandlekar and Chaowei Xiao and Yuke Zhu and Linxi Fan and Anima Anandkumar},
year = {2023},
eprint = {2305.16291},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2305.16291},
url = {https://arxiv.org/abs/2305.16291},
note = {External related work; metadata checked 2026-09-10}
}Generative Agents: Interactive Simulacra of Human Behavior
Connects memory, reflection, and planning to social behavior in a small simulated agent community.
Why it matters here. Background for NPC continuity and social state, not evidence that large-scale MMO simulation is already solved.
Full citation & BibTeX
Joon Sung Park et al. (2023). Generative Agents: Interactive Simulacra of Human Behavior. arXiv:2304.03442. https://doi.org/10.48550/arXiv.2304.03442
@misc{hardlab_generative_agents,
title = {{Generative Agents: Interactive Simulacra of Human Behavior}},
author = {Joon Sung Park and Joseph C. O'Brien and Carrie J. Cai and Meredith Ringel Morris and Percy Liang and Michael S. Bernstein},
year = {2023},
eprint = {2304.03442},
archivePrefix = {arXiv},
doi = {10.48550/arXiv.2304.03442},
url = {https://arxiv.org/abs/2304.03442},
note = {External related work; metadata checked 2026-09-10}
}No selected papers match this filter.